### WTF is a Number Bond?

Not chemistry, as it happens. I was searching for similar images to one of my line drawings (always fun) and came across these 'number bond things' :

The one on the left - hilariously - is just "1 + 1 = 2". Ok, so that's a deliberately jokey example; real ones have larger numbers and one of the three numbers is for the student to fill in. On the right is a more complex example, drawn as a DAG (directed acyclic graph) although at least one of the example I saw had a node at the bottom with three parents!

In any case, what these things really are representing is partitions of numbers - which are usually drawn as Ferrer's diagrams (or Young tableaux) which I'll refer to as "Ferrer's-Young diagrams". These have a superior feature as shown here:

So one FY-diagram can represent two different number bonds. Note that I've made the crazy leap of making number bonds with more than two parts (or 'addends'). Clearly 1+1+3+4 = 9 = 1+2+2+4 as these partitions are a transposed pair.

One more thing occurs to me - what happens if you do this on a graph, not just a tree? You can label the leaves with - say - an increasing sequence of numbers, and then move to the parents, summing as you go. To work, this algorithm has to do something like add in the largest number from the previous round to get unique numbers:

Here we are labelling the leaves with the numbers {1, 2, 3} and then their parents with {1+3, 2+3+3} and then the final one with {5+8+8}. Of course this labelling is not canonical - you would have to try all permutations of leaf labels. However it's quite nice to see a connection between something as simple as number bonds and something more complex like vertex labelling!

### How many isomers of C4H11N are there?

One of the most popular queries that lands people at this blog is about the isomers of C4H11N - which I suspect may be some kind of organic chemistry question on student homework. In any case, this post will describe how to find all members of a small space like this by hand rather than using software.

Firstly, lets connect all the hydrogens to the heavy atoms (C and N, in this case). For example:

Now eleven hydrogens can be distributed among these five heavy atoms in various ways. In fact this is the problem of partitioning a number into a list of other numbers which I've talked about before. These partitions and (possible) fragment lists are shown here:

One thing to notice is that all partitions have to have 5 parts - even if one of those parts is 0. That's not strictly a partition anymore, but never mind. The other important point is that some of the partitions lead to multiple fragment lists - [3, 3, 2, 2, 1] could have a CH+NH2 or an NH+CH2.

The final step is to connect u…

### Generating Dungeons With BSP Trees or Sliceable Rectangles

So, I admit that the original reason for looking at sliceable rectangles was because of this gaming stackoverflow question about generating dungeon maps. The approach described there uses something called a binary split partition tree (BSP Tree) that's usually used in the context of 3D - notably in the rendering engine of the game Doom. Here is a BSP tree, as an example:

In the image, we have a sliced rectangle on the left, with the final rectangles labelled with letters (A-E) and the slices with numbers (1-4). The corresponding tree is on the right, with the slices as internal nodes labelled with 'h' for horizontal and 'v' for vertical. Naturally, only the leaves correspond to rectangles, and each internal node has two children - it's a binary tree.

So what is the connection between such trees and the sliceable dual graphs? Well, the rectangles are related in exactly the expected way:

Here, the same BSP tree is on the left (without some labels), and the slicea…

### Listing Degree Restricted Trees

Although stack overflow is generally just an endless source of questions on the lines of "HALP plz give CODES!? ... NOT homeWORK!! - don't close :(" occasionally you get more interesting ones. For example this one that asks about degree-restricted trees. Also there's some stuff about vertex labelling, but I think I've slightly missed something there.

In any case, lets look at the simpler problem : listing non-isomorphic trees with max degree 3. It's a nice small example of a general approach that I've been thinking about. The idea is to:
Given N vertices, partition 2(N - 1) into N parts of at most 3 -> D = {d0, d1, ... }For each d_i in D, connect the degrees in all possible ways that make trees.Filter out duplicates within each set generated by some d_i. Hmm. Sure would be nice to have maths formatting on blogger....

Anyway, look at this example for partitioning 12 into 7 parts:

At the top are the partitions, in the middle the trees (colored by degree) …