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The Trouble with Tribble Visitors

So, I'm now partly sold on the power of a Visitor approach to rendering. Consider this snippet:

if (clicked) diagram.accept(new DropShadowVisitor(g, 5, -5);
else         diagram.accept(new DrawVisitor(g));
What this is doing is drawing a diagram normally unless the mouse is clicked, when it draws with a drop shadow. I see that the beauty of this is the ability to manipulate functionality as a block (just as in languages where you can pass around functions...).

However, I should point out that the approach has its tricky rapids as well as such smooth sailing. The image below is a spot-the-difference (click for bigger):

On the left is the version drawn by a naive first try at the drop visitor. Its methods look like this, the visitText(Text text) method:

g.drawString(text.text, text.x, text.y);
g.drawString(text.text, text.x + dx, text.y + dy);
The problem with this code is subtle - the elements are visited once each, and the shadow is rendered at the same time as the element. The change that had to be made was to have a boolean "drawingShadow" and to visit the elements twice
        this.drawingShadow = true;
for (DiagramElement element : diagram.children) { element.accept(this); }
this.drawingShadow = false;
for (DiagramElement element : diagram.children) { element.accept(this); }
The shadow has to be drawn first - BUT first for the whole diagram, not just first for each element. So the new text method is :

if (this.drawingShadow) {
g.drawString(text.text, text.x, text.y);
} else {
g.drawString(text.text, text.x + dx, text.y + dy);


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