Skip to main content

The Trouble with Tribble Visitors

So, I'm now partly sold on the power of a Visitor approach to rendering. Consider this snippet:

if (clicked) diagram.accept(new DropShadowVisitor(g, 5, -5);
else         diagram.accept(new DrawVisitor(g));
What this is doing is drawing a diagram normally unless the mouse is clicked, when it draws with a drop shadow. I see that the beauty of this is the ability to manipulate functionality as a block (just as in languages where you can pass around functions...).

However, I should point out that the approach has its tricky rapids as well as such smooth sailing. The image below is a spot-the-difference (click for bigger):


On the left is the version drawn by a naive first try at the drop visitor. Its methods look like this, the visitText(Text text) method:

    g.setColor(Color.LIGHT_GRAY);
g.drawString(text.text, text.x, text.y);
g.setColor(Color.BLACK);
g.drawString(text.text, text.x + dx, text.y + dy);
The problem with this code is subtle - the elements are visited once each, and the shadow is rendered at the same time as the element. The change that had to be made was to have a boolean "drawingShadow" and to visit the elements twice
        this.drawingShadow = true;
for (DiagramElement element : diagram.children) { element.accept(this); }
this.drawingShadow = false;
for (DiagramElement element : diagram.children) { element.accept(this); }
The shadow has to be drawn first - BUT first for the whole diagram, not just first for each element. So the new text method is :

if (this.drawingShadow) {
g.setColor(Color.LIGHT_GRAY);
g.drawString(text.text, text.x, text.y);
} else {
g.setColor(Color.BLACK);
g.drawString(text.text, text.x + dx, text.y + dy);
}

Comments

Popular posts from this blog

chalky

I wanted to show something that hints at the things that the new architecture can afford us: This is using a Java2D graphics Paint object to make it look like chalk...kindof. It's a very simplistic way of doing it by making a small image with a random number of white, gray, lightgray, and black pixels. edit: it doesn't look so good at small scales some tweaking of stroke widths and so on is essential.

1,2-dichlorocyclopropane and a spiran

As I am reading a book called "Symmetry in Chemistry" (H. H. Jaffé and M. Orchin) I thought I would try out a couple of examples that they use. One is 1,2-dichlorocylopropane : which is, apparently, dissymmetric because it has a symmetry element (a C2 axis) but is optically active. Incidentally, wedges can look horrible in small structures - this is why: The box around the hydrogen is shaded in grey, to show the effect of overlap. A possible fix might be to shorten the wedge, but sadly this would require working out the bounds of the text when calculating the wedge, which has to be done at render time. Oh well. Another interesting example is this 'spiran', which I can't find on ChEBI or ChemSpider: Image again courtesy of JChempaint . I guess the problem marker (the red line) on the N suggests that it is not a real compound? In any case, some simple code to determine potential chiral centres (using signatures) finds 2 in the cyclopropane structure, and 4 in the ...

The Gale-Ryser Theorem

This is a small aside. While reading a paper by Grüner, Laue, and Meringer on generation by homomorphism they mentioned the Gale-Ryser (GR) theorem. As it turns out, this is a nice small theorem closely related to the better known Erdős-Gallai  (EG). So, GR says that given two partitions of an integer ( p and q)  there exists a (0, 1) matrix   A  iff p*   dominates q such that the row sum vector r(A)  = p  and the column sum vector c(A) = q . As with most mathematics, that's quite terse and full of terminology like 'dominates' : but it's relatively simple. Here is an example: The partitions p  and q  are at the top left, they both sum to 10. Next, p is transposed to get p*  = [5, 4, 1] and this is compared to q at the bottom left. Since the sum at each point in the sequence is greater (or equal) for p*  than q , the former dominates. One possible matrix is at the top left with the row sum vector to the right, and th...