### General Graph Layout : Putting the Parts Together

An essential tool for graph generation is surely the ability to draw graphs. There are, of course, many methods for doing so along with many implementations of them. This post describes one more (or perhaps an existing method - I haven't checked).

Firstly, lets divide a graph up into two parts; a) the blocks, also known as 'biconnected components', and b) trees connecting those blocks. This is illustrated in the following set of examples on 6 vertices:

Trees are circled in green, and blocks in red; the vertices in the overlap between two circles are articulation points. Since all trees are planar, a graph need only have planar blocks to be planar overall. The layout then just needs to do a tree layout on the tree bits and some other layout on the embedding of the blocks.

One slight wrinkle is shown by the last example in the image above. There are three parts - two blocks and a tree - just like the one to its left, but sharing a single articulation point. I had assumed (naively) that the blocks and trees were connected together in a kind of 'meta-tree' - which I called the part-tree. Actually, it is possible to have cycles in this part-graph :

This complicates things. Especially since it means the part-graphs themselves can have blocks and trees of their own! In any case, for a large proportion of graphs, this does not matter. Here are drawings for all the planar graphs on 6 vertices:

Where the only real problems remaining look to be for the block embedding/layout of graphs with large numbers of edges. These are the ones on the lower row - with some examples having line crossings.

Mbala said…
The benzene ring is listed twice in your chart. A potential bug?
gilleain said…
Well noticed! I'm reasonably sure that is due to a layout bug for the second benzene (or 6-cycle). The underlying set of graphs are non-redundant. Also, due to the way they were generated, the graphs are roughly in order of increasing number of edges, so the it wouldn't make sense for the second 6-cycle to be where it is in the list (increasing left-to-right, top-to-bottom).

### How many isomers of C4H11N are there?

One of the most popular queries that lands people at this blog is about the isomers of C4H11N - which I suspect may be some kind of organic chemistry question on student homework. In any case, this post will describe how to find all members of a small space like this by hand rather than using software.

Firstly, lets connect all the hydrogens to the heavy atoms (C and N, in this case). For example:

Now eleven hydrogens can be distributed among these five heavy atoms in various ways. In fact this is the problem of partitioning a number into a list of other numbers which I've talked about before. These partitions and (possible) fragment lists are shown here:

One thing to notice is that all partitions have to have 5 parts - even if one of those parts is 0. That's not strictly a partition anymore, but never mind. The other important point is that some of the partitions lead to multiple fragment lists - [3, 3, 2, 2, 1] could have a CH+NH2 or an NH+CH2.

The final step is to connect u…

### Generating Dungeons With BSP Trees or Sliceable Rectangles

So, I admit that the original reason for looking at sliceable rectangles was because of this gaming stackoverflow question about generating dungeon maps. The approach described there uses something called a binary split partition tree (BSP Tree) that's usually used in the context of 3D - notably in the rendering engine of the game Doom. Here is a BSP tree, as an example:

In the image, we have a sliced rectangle on the left, with the final rectangles labelled with letters (A-E) and the slices with numbers (1-4). The corresponding tree is on the right, with the slices as internal nodes labelled with 'h' for horizontal and 'v' for vertical. Naturally, only the leaves correspond to rectangles, and each internal node has two children - it's a binary tree.

So what is the connection between such trees and the sliceable dual graphs? Well, the rectangles are related in exactly the expected way:

Here, the same BSP tree is on the left (without some labels), and the slicea…

### Listing Degree Restricted Trees

Although stack overflow is generally just an endless source of questions on the lines of "HALP plz give CODES!? ... NOT homeWORK!! - don't close :(" occasionally you get more interesting ones. For example this one that asks about degree-restricted trees. Also there's some stuff about vertex labelling, but I think I've slightly missed something there.

In any case, lets look at the simpler problem : listing non-isomorphic trees with max degree 3. It's a nice small example of a general approach that I've been thinking about. The idea is to:
Given N vertices, partition 2(N - 1) into N parts of at most 3 -> D = {d0, d1, ... }For each d_i in D, connect the degrees in all possible ways that make trees.Filter out duplicates within each set generated by some d_i. Hmm. Sure would be nice to have maths formatting on blogger....

Anyway, look at this example for partitioning 12 into 7 parts:

At the top are the partitions, in the middle the trees (colored by degree) …